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Amiga CD32 Gamer 16
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CD32 Gamer - 1995 - Issue 16.iso
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wipeout
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1995-09-07
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9KB
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341 lines
W I P E - O U T !
-----------------
V1.3 3.9.1994
COPYRIGHTS:
None. Do whatever you want with this
product, I don't care!
WHAT IS "WIPEOUT!" ?
Briefly: The Ultimate non-commercial
shoot'em up :-)
Well, Wipe-Out! is the first
game I've ever got finished. That
statement of course exludes numerous lame
examples done by me with programs like
"Game Maker" or "S.E.U.C.K" during the
past 10 years (on both Amiga and C=64,
the only TRUE computers ever).
Wipe-Out! is of course 100% optimized
METAL BANGING assembly. (AMOS is for
lamers ... C is too slow (and messy) ...
)
My aim with this project was mainly to
prove my capabilities as a game graphics
artist. (Check out the Giger-inspired
4th level ... )
REQUIREMENTS:
-512Kb Chip RAM (Minimum, of course!
More RAM won't hurt!) -Kickstart 1.2 or
later (2.0+ recommended on 68030+ CPUs)
-PAL capable machine (and monitor!).
Note: you don't need to switch to PAL
with some magic utility, WipeOut! does
that itself (and returns the old display
on exit).
-Joystick
CREDITS:
Take a look at the scroller! Briefly;
all programming, graphics, design and SFX
by me, Tero Lehtonen alias Teeme of Fist!
ultd.
The following software was used one way
or another and must therefore be
credited:
-DeLuxePaint 3
-IFF-Master v1.0
-AudioMaster II
-A68k v2.71 + Blink v6.7
-CygnusED v2
-Leditor V1.0
-PixMate 1.0 (this is my own, custom
-ProTracker v2.3b designed level editor ;
100% assembly and very
dirty, but hey, it works)
And my lovely hardware setup looks like
this (again I want to send my best
regards to the manufacturers!):
-B2000 (KS 2.04 / WB 2.1, 1Mb CHIP, 2Mb
FAST)
-SupraTurbo28 (68000 speeding at 28MHz, I
LOVE it)
-Supra WordSync + 105Mb Quantum ProDrive
(850Kb/sec!!!)
-External 3.5" floppy drive
I want to especially thank the big C= for
the most exciting and revolutionary
machines on the face of the earth! THANK
YOU! And PLEASE gimme the RISC-based
AAA-Amiga!!! :-)
Also, a lot of thanks for everyone who's
contacted me since the release of v1.0
and all their comments like:
- "a great game"
- "...it's extremely high quality!"
- "...it looks very professional"
- "it's fun to play and very smooth"
- "excellent for PD"
HISTORY:
Longer than you'd believe... I planned
to release WO at the Party III in
Herning, Denmark at X-mas '93, but
failed...
Version 1.0 was officially released at
10.4.1994 and uploaded to nic.funet.fi by
me.
This is the next release version (1.3).
Improvements since previous versions:
- works properly under OS3.0 (1.0 had a
bug there)
- many minor glitches removed
- slightly improved gfx
- 13Kb shorter file length
- dedicated to '94 Soccer World
Champions: BRAZIL rules!
INSTALLING:
The game can be installed on a hard disk
by just copying the file "Wipe-Out!" to a
directory of your choice. If you want to
get your high scores saved, copy the file
"WO-HiScores" to the same directory and
make sure that directory is the CURRENT
DIRECTORY when starting the game. If
that's not the case, high scores won't be
saved.
If you play from a floppy I recommend you
to pack WipeOut! with a good cruncher
like Powerpacker or TurboImploder. That
way the loading time will be greatly
reduced. On the other hand, more free
RAM is required.
Wipe-Out! can be launched from CLI,
Shell or WorkBench. It takes over the
machine, but it's also supposed to return
everything back to normal after exit.
Disk accessing is naturally via the OS,
works on any storage system
(theoretically!), takes care of write
protection etc and doesn't f*** up the
disk structure.
PLAYING:
Simple: shoot everything that moves!
Complex: Use joystick in the port #2.
Use fire to fire (:->) and to enter the
game from the intro. Pushing the stick
will accelerate the ship and pulling will
slow it down (logical, eh?). Turning the
stick to left/right will rotate the ship
around its Z-axis.
Right mouse button will freeze all action
(as long as it's pressed) and left one
will exit to WB/CLI. At this point the
game will try to save the high scores.
Short description of the game display:
| PLAY AREA |
|_____________________________|
______________________________
| | 2. | 1. RADAR
| 1. |___________________|
| | 3. | 2. SCORES
|_________|___________________|
3. SHIELD & SPEED
______________________________
| 4. | 4. COMMENTS
|_____________________________|
RADAR shows the enemies around you and is
therefore very useful in order to find
them. But don't trust it too much!
SCORES show your current score and the
highest score in the Hall of Fame.
SLD means your protection shield. It
will be weakened by hits and collisions
with the enemies. Shooting will also
temporarily weaken the shield. SPD shows
your current speed.
In the COMMENTS box different messages
will be shown upon your action.
PROBLEMS:
-Due to the direct access of display (and
other) hardware, there may be all sort of
weird problems with some external
hardware, especially 3rd party video
cards.
-Problems may arise with the next
generation (post-AGA) chipsets for the
previously mentioned reason.
-If WipeOut! doesn't get what it wants
it will simply return under the OS
control without any sort of error
messages (I was too lazy to write
requesters or something!). These things
include for example ALL 4 sound channels
(they are allocated through the
audio.device), version 1.2 or better of
system libraries, successful installing
of input-event handler etc, etc.
An easy way to get WipeOut! to fail (not
to start) is to keep any sort of well
written music player (like DeliTracker)
active at the background.
-WipeOut! runs with all interrupts
DISABLED (this also means no
multitasking!), which will almost
certainly cause problems if you are
transferring data through the serial port
(i.e using a modem).
-If you are using 68030 or better CPU
under pre-2.0 versions of the OS strange
things may happen.
-Also note the 3 second pause after
starting the game; that delay is required
to let the disk drive motors to stop
running (when playing from floppies).
-If your Amiga supports PAL (all ECS/AGA
machines), but your display device
(TV/Monitor) does not, problems WILL
occur; WipeOut! will force a PAL
display, but you won't see it... I can't
tell exactly what you'll see, probably a
blank screen... anyway, that won't crash
your system (software wise, that is). On
the other hand, your monitor/TV may blow
up ... :-)
FURTHER INFORMATION:
-I have personally tested and developed
WipeOut! very carefully on the following
set ups:
Machine | A500 | B2000 | A1200
--------+---------------+---------------+--------------------
CPU(s) | 68000 7.09MHz | 68HC000 28MHz | 68EC030 40MHz
| | -16Kb cache | -all caches on
| | 68000 7.09MHz | -burst mode enabled
--------+---------------+---------------+--------------------
ChipRAM | 512 Kb | 1 Mb | 2 Mb (32-bit)
--------+---------------+---------------+--------------------
FastRAM | 512 Kb (fake) | 2 Mb | 4 Mb (60ns 32-bit)
--------+---------------+---------------+--------------------
Chipset | OCS | OCS+FatAgnus | AGA
--------+---------------+---------------+--------------------
KS/WB | 1.2 | 2.04/2.1 | 3.0
--------+---------------+---------------+--------------------
HD | - | 105 Mb SCSI | 160 Mb IDE
--------+---------------+---------------+--------------------
OtherHW | External FD | External FD | -
| HandyScanner | |
-------------------------------------------------------------
-Version 1.0 of WipeOut! was also
reported to run without problems on A3000
and A4000/040, although due to a small
bug that version messed up some system
structures under OS 3.0 (I called
LVORethinkDisplay() with IntuitionBase in
*A2* !!!). That version also had some
minor timing problems on fast CPUs.
-For all programmers I want to tell that
WipeOut!...
- runs WITHOUT INTERRUPTS!
- features *16* coloured
parallax-scrolling on standard OCS
- has system friendly disk accessing,
keyboard reading and hardware allocation
- doesn't require ANY additional fonts,
libraries etc
- fits in 340Kb without any sort of
packing!
All source codes are also available for
US$20, FIM100 or an equal sum in your
country's currency (only cash). For that
money (and an empty disk!) you'll also
get all the used gfx, sound,
include-files etc.
Oh, my addy... please, prefer e-mail
whenever possible!
Send your comments, bug-reports etc to:
l115130@cc.tut.fi
... or write to:
Tero Lehtonen
Nuolialantie 48 a 128
33900 Tampere
Finland
And please don't hesitate to contact me!
END